vision model
Fine-grained Late-interaction Multi-modal Retrieval for Retrieval Augmented Visual Question Answering
Knowledge-based Visual Question Answering (KB-VQA) requires VQA systems to utilize knowledge from external knowledge bases to answer visually-grounded questions. Retrieval-Augmented Visual Question Answering (RA-VQA), a strong framework to tackle KB-VQA, first retrieves related documents with Dense Passage Retrieval (DPR) and then uses them to answer questions. This paper proposes Fine-grained Late-interaction Multi-modal Retrieval (FLMR) which significantly improves knowledge retrieval in RA-VQA. FLMR addresses two major limitations in RA-VQA's retriever: (1) the image representations obtained via image-to-text transforms can be incomplete and inaccurate and (2) relevance scores between queries and documents are computed with one-dimensional embeddings, which can be insensitive to finer-grained relevance. FLMR overcomes these limitations by obtaining image representations that complement those from the image-totext transforms using a vision model aligned with an existing text-based retriever through a simple alignment network. FLMR also encodes images and questions using multi-dimensional embeddings to capture finer-grained relevance between queries and documents. FLMR significantly improves the original RA-VQA retriever's PRRecall@5 by approximately 8%. Finally, we equipped RA-VQA with two state-of-the-art large multi-modal/language models to achieve 61% VQA score in the OK-VQA dataset.
Degraded Polygons Raise Fundamental Questions of Neural Network Perception
It is well-known that modern computer vision systems often exhibit behaviors misaligned with those of humans: from adversarial attacks to image corruptions, deep learning vision models suffer in a variety of settings that humans capably handle. In light of these phenomena, here we introduce another, orthogonal perspective studying the human-machine vision gap. We revisit the task of recovering images under degradation, first introduced over 30 years ago in the Recognition-by-Components theory of human vision. Specifically, we study the performance and behavior of neural networks on the seemingly simple task of classifying regular polygons at varying orders of degradation along their perimeters. To this end, we implement the Automated Shape Recoverability Test1 for rapidly generating large-scale datasets of perimeter-degraded regular polygons, modernizing the historically manual creation of image recoverability experiments. We then investigate the capacity of neural networks to recognize and recover such degraded shapes when initialized with different priors. Ultimately, we find that neural networks' behavior on this simple task conflicts with human behavior, raising a fundamental question of the robustness and learning capabilities of modern computer vision models.
Language Model as Visual Explainer
Central to our strategy is the collaboration between vision models and LLM to craft explanations. On one hand, the LLM is harnessed to delineate hierarchical visual attributes, while concurrently, a text-to-image API retrieves images that are most aligned with these textual concepts. By mapping the collected texts and images to the vision model's embedding space, we construct a hierarchy-structured visual embedding tree. This tree is dynamically pruned and grown by querying the LLM using language templates, tailoring the explanation to the model. Such a scheme allows us to seamlessly incorporate new attributes while eliminating undesired concepts based on the model's representations. When applied to testing samples, our method provides human-understandable explanations in the form of attribute-laden trees. Beyond explanation, we retrained the vision model by calibrating it on the generated concept hierarchy, allowing the model to incorporate the refined knowledge of visual attributes. To access the effectiveness of our approach, we introduce new benchmarks and conduct rigorous evaluations, demonstrating its plausibility, faithfulness, and stability.
TrAct: Making First-layer Pre-Activations Trainable
We consider the training of the first layer of vision models and notice the clear relationship between pixel values and gradient update magnitudes: the gradients arriving at the weights of a first layer are by definition directly proportional to (normalized) input pixel values. Thus, an image with low contrast has a smaller impact on learning than an image with higher contrast, and a very bright or very dark image has a stronger impact on the weights than an image with moderate brightness. In this work, we propose performing gradient descent on the embeddings produced by the first layer of the model. However, switching to discrete inputs with an embedding layer is not a reasonable option for vision models. Thus, we propose the conceptual procedure of (i) a gradient descent step on first layer activations to construct an activation proposal, and (ii) finding the optimal weights of the first layer, i.e., those weights which minimize the squared distance to the activation proposal. We provide a closed form solution of the procedure and adjust it for robust stochastic training while computing everything efficiently. Empirically, we find that TrAct (Training Activations) speeds up training by factors between 1.25x and 4x while requiring only a small computational overhead. We demonstrate the utility of TrAct with different optimizers for a range of different vision models including convolutional and transformer architectures.
ImageNet3D: Towards General-Purpose Object-Level 3D Understanding
A vision model with general-purpose object-level 3D understanding should be capable of inferring both 2D (, class name and bounding box) and 3D information (, 3D location and 3D viewpoint) for arbitrary rigid objects in natural images. This is a challenging task, as it involves inferring 3D information from 2D signals and most importantly, generalizing to rigid objects from unseen categories. However, existing datasets with object-level 3D annotations are often limited by the number of categories or the quality of annotations. Models developed on these datasets become specialists for certain categories or domains, and fail to generalize.
Aligning Vision Models with Human Aesthetics in Retrieval: Benchmarks and Algorithms
Modern vision models are trained on very large noisy datasets. While these models acquire strong capabilities, they may not follow the user's intent to output the desired results in certain aspects, e.g., visual aesthetic, preferred style, and responsibility. In this paper, we target the realm of visual aesthetics and aim to align vision models with human aesthetic standards in a retrieval system. Advanced retrieval systems usually adopt a cascade of aesthetic models as re-rankers or filters, which are limited to low-level features like saturation and perform poorly when stylistic, cultural or knowledge contexts are involved. We find that utilizing the reasoning ability of large language models (LLMs) to rephrase the search query and extend the aesthetic expectations can make up for this shortcoming.
When does perceptual alignment benefit vision representations?
Humans judge perceptual similarity according to diverse visual attributes, including scene layout, subject location, and camera pose. Existing vision models understand a wide range of semantic abstractions but improperly weigh these attributes and thus make inferences misaligned with human perception. While vision representations have previously benefited from human preference alignment in contexts like image generation, the utility of perceptually aligned representations in more general-purpose settings remains unclear. Here, we investigate how aligning vision model representations to human perceptual judgments impacts their usability in standard computer vision tasks. We finetune state-of-the-art models on a dataset of human similarity judgments for synthetic image triplets and evaluate them across diverse computer vision tasks. We find that aligning models to perceptual judgments yields representations that improve upon the original backbones across many downstream tasks, including counting, semantic segmentation, depth estimation, instance retrieval, and retrieval-augmented generation. In addition, we find that performance is widely preserved on other tasks, including specialized out-of-distribution domains such as in medical imaging and 3D environment frames. Our results suggest that injecting an inductive bias about human perceptual knowledge into vision models can make them better representation learners.
Evaluating Multiview Object Consistency in Humans and Image Models
We introduce a benchmark to directly evaluate the alignment between human observers and vision models on a 3D shape inference task. We leverage an experimental design from the cognitive sciences: given a set of images, participants identify which contain the same/different objects, despite considerable viewpoint variation. We draw from a diverse range of images that include common objects (e.g., chairs) as well as abstract shapes (i.e., procedurally generated'nonsense' objects). After constructing over 2000 unique image sets, we administer these tasks to human participants, collecting 35K trials of behavioral data from over 500 participants. This includes explicit choice behaviors as well as intermediate measures, such as reaction time and gaze data. We then evaluate the performance of common vision models (e.g., DINOv2, MAE, CLIP). We find that humans outperform all models by a wide margin. Using a multi-scale evaluation approach, we identify underlying similarities and differences between models and humans: while human-model performance is correlated, humans allocate more time/processing on challenging trials. All images, data, and code can be accessed via our project page.
A General Protocol to Probe Large Vision Models for 3D Physical Understanding
Our objective in this paper is to probe large vision models to determine to what extent they'understand' different physical properties of the 3D scene depicted in an image. To this end, we make the following contributions: (i) We introduce a general and lightweight protocol to evaluate whether features of an off-the-shelf large vision model encode a number of physical'properties' of the 3D scene, by training discriminative classifiers on the features for these properties. The probes are applied on datasets of real images with annotations for the property.